UI/UX Designer
Vilnius, Lithuania
We are currently looking for a UI/UX Designer to join our flagship project Family Island.

Talent Acquisition
Aleksandra Smolskaya
What you will be doing:
    Your expertise:
    If you feel you've got what it takes, get in touch - let's meet, talk and hear each other!
    - Develop game interface design;
    - Draw mockups of screens, graphic elements, export for layout editing (Adobe Photoshop, Adobe Illustrator);
    - Work with user scenarios and improve usability;
    - Ensure the quality of interface realisations, liaise with the Development and QA teams;
    - Work on the UI-kit, fill up and keep it up to date;
    - Liaise with the Art Director and other members of the team.
      What we feel is important to say:
      - We strive for cooperation with those who are prepared to contribute to the quality of our products, look for points of growth, show initiative and take responsibility
      - We are all for the result and not the number of hours spent in the office, so we offer flexible hours and the option to work remotely.
      - We take care of our employees:
      • proactively review salaries based on your competence growth and changes in the market;
      • annually pay a significant bonus to each employee proportionally to their level of responsibility and contribution to our success;
      • help you to save time dealing with healthcare issues by offering medical insurance;
      • support your learning and development initiatives: a corporate program, we contribute to paying your tuition fees.

      Gross salary from 3000 EUR/month. We are open to discuss a different salary based on your competences and skills.
        - Artistic taste;
        - Proficiency with graphics suites Adobe Photoshop, Adobe Illustrator;
        - 3+ years' work experience as a UI/UX Designer;
        - Experience in designing game interfaces and a portfolio of such work;
        - Strong communication skills.
            Nice to have:
            - Skilled at working with animation in Spine;
            - Understanding of the animation principles, familiarity with the work of shaders and systems of particles;
            - Experience working with Figma / Miro.

                Apply online
                and follow our events on @Melsoft_team