Texturing Artist
Poland, Warsaw
We are currently looking for a Texturing Artist to join our flagship project Family Island

Palina Khadasok
Talent Acquisition
p.rolich@melsoft-games.com
What you will be doing:
  • Create textures for characters and scenes used in advertising and animation videos;
  • Create textures for objects and the environment considering reference stylistics;
  • Create tile textures imitating surfaces (soil, grass, stone, wood, walls, etc.);
  • Work on creating unique textures for objects for mapping, as well as stylized and hand-painted textures (Photoshop, Substance Painter, 3D Coat, etc.)
  • Work on UV-mapping for models using the primary 3D editor (Maya).
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Your expertise:
  • 2+ years' work experience in Gamedev / animation studio;
  • Proficient user of graphics and texturing suites (Photoshop, ZBrush, Maya, Blender, 3D- Max, Substance Painter)
  • Work experience creating textures for characters and objects (stylized);
  • A passion for mobile games, interest in the latest trends and desire to be part of our team;
  • Aspiration to develop and enhance your professional excellence in 3D Graphics.

If you feel you've got what it takes, get in touch - let's meet, talk and hear each other!
What we feel is important to say:
- We strive for cooperation with those who are prepared to contribute to the quality of our products, look for points of growth, show initiative and take responsibility
- We are all for the result and not the number of hours spent in the office, so we offer flexible hours and the option to work remotely.
- We take care of our employees:
  • proactively review salaries based on your competence growth and changes in the market;
  • annually pay a significant bonus to each employee proportionally to their level of responsibility and contribution to our success;
  • help you to save time dealing with healthcare issues by offering medical insurance;
  • support your learning and development initiatives: a corporate program, we contribute to paying your tuition fees.
    Nice to have:
    • Working knowledge of principles of baking texture maps from high-poly to low-poly models (Color, Normal, AO и т.п.)
    Apply online
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