Technical Designer
Poland, Warsaw
Our focus is on constantly perfecting our products and improving ourselves. We do things that only yesterday seemed impossible. As of today, we have 200+ million downloads in 190+ countries worldwide

We are currently looking for a Technical Designer to join our flagship project Family Island.

Polina Khadasok
Talent Acquisition
What you will be doing:
  • Work in close cooperation with artists and game designers;
  • Receive icons, objects and UI-sets from artists and insert them in the game using our own editor;
  • Set up animations of buildings and characters;
  • Perform testing of graphics and animations in the game on Defold engine;
  • Work with tickets in Jira;
  • Write and update instructions on working with graphics in Confluence;
  • Re-launch and edit the existing islands;
  • Work with Git.

Your expertise:
  • Solid skills with graphics suites, game engines or makeup;
  • Experience working with Git will be an advantage.

If you feel you've got what it takes, get in touch - let's meet, talk and hear each other!
What we feel is important to say:
- We strive for cooperation with those who are prepared to contribute to the quality of our products, look for points of growth, show initiative and take responsibility
- We are all for the result and not the number of hours spent in the office, so we offer flexible hours and the option to work remotely.
- We take care of our employees:
  • proactively review salaries based on your competence growth and changes in the market;
  • annually pay a significant bonus to each employee proportionally to their level of responsibility and contribution to our success;
  • help you to save time dealing with healthcare issues by offering medical insurance;
  • support your learning and development initiatives: a corporate program, we contribute to paying your tuition fees.
    Selection process:
    • Primary selection of candidates based on their CV and portfolio
    Apply online
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